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« 10. August 2008 »


Gameboy Advance VBA-M svn 595 released
Posted by: Hard core Rikki at 9:05 pm CET
A new WIP build for VBA-M has been released, based on revision 595. This one sports the following changes since svn 589.

SVN595 Download & Infos (Win32/MFC/Linux)
Change since last build:

[Mudlord] FIXED: Icon issue in options in Qt4 GUI system
[Mudlord] ADDED: Directory options in Qt4 GUI system. Yay.
[xkiv] Sorry, got carried away and forgot I had some private changes here. Reverting this part of previous commit.
[xkiv] SDL build/configuration patches (martinultima, chrono):
http://vba-m.ngemu.com/forum/gbc-cheats-...t-193.html
[spacy51] CHANGED XAudio2 config dialog device listing not sorted by alphabet anymore
[spacy51] FIXED XAudio2 config dialog did not show current device OnInitDialog

Note: If DirectX runtime is missing
http://vba-m.ngemu.com/vbam/vbacompiles/...pdater.zip
» Download VBA-M svn 595 from here
» Check out the VBA-M homepage  

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Playstation 2 GSdx 0.1.9 released
Posted by: Hard core Rikki at 8:36 pm CET
Gabest released another version for his GPU plugin for PCSX2, GSdx. As usual, no specific changelogs available, "only" a hefty number of fixes and improvements, judging from people's feedback in this thread

Note: recent DirectX runtimes may prove necessary. DirectX can be updated through the Web Updater or the up-to-date DirectX installer

» Download GSdx 0.1.9 from NGemu
» Check this thread for GSdx updates


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Playstation Portable Despertar del Cementerio V6 released
Posted by: Hard core Rikki at 8:23 pm CET
Dark-Alex has taken upon himself to bring PSP owners another update for the universal unbricker known as "Despertar del Cementario". Version 6 includes a hefty number of changes

changes in v6:

  • Now installs 4.01 M33-2
  •  Change of core. Now it uses 4.01 M33 core. This fixes some TA-88 crashing because of 1.5/3.40 kernel. Note that there are still other kind of newest TA-88 which cannot boot DC at all.
  •  GUI of both installer and DC itself changed to a xmb looking one.
  •  Added the option "Test M33" which boots 4.01 M33-2 from the memory stick.

Note: it is very important to read the included readme.txt file carefully (instructions included).

» Check out Dark-Alex's PSP page
» Download Despertar del Cementario v6 here
Thanks to ThisDude and heatblazer for the forum notificiations


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« 07. August 2008 »


Playstation 2 HDD plugin for PCSX2, coming soon
Posted by: Hard core Rikki at 12:15 pm CET
Once again, Nherve came up with a nicely performing plugin for plugin-based emulators. This time, an HDD plugin for PCSX2. Here's what Nherve says on his results so far:

"As the title says, you'll have a HDD plugin very soon. I already got my plugin to work, but there're a few issues that I must resolve before releasing. Before, it didn't work, but I was using a size of 2 GBs, when changing to 8 Gbs, it worked (yes, HDD size is selectable).
1 - HDLoader always prompts me for formatting, no matter if the HDD is already formatted. Maybe this is because I don't emulate EEPROM, maybe it's a bug with saves. Any tip will be welcome.
2 - The CDVD plugins don't support changing DVD while PCSX2 is running, so I can't copy any game on my emulated HDD. I think I'll have to either modify an existing plugin or write my own.
But, when these issues will be solved, I'll release this plugin.
Feel free to tell if you think a HDD plugin would be useful or not."

Check out this thread for updates on Nherve's HDD plugin

 


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« 05. August 2008 »


Playstation Tiny update from JPSX
Posted by: Hard core Rikki at 2:59 pm CET
Quoting gramhams' response to Chrono Archangel about the status of his Java-based Playstation emulator (whose source code is planned to be released at some time):

"Yes, the emu is alive and well, though I have not had much time to mess with it (been very busy)
I have asked a bunch of friends to help me get a website together, and get it out there. A few people have pinged me online and I have even sent a few the code to see if they can get it running AOK, but most haven't checked back.
It works great... Vista & Java don't play well together with DirectX which slows a few things down, so I want to throw together a Java3D or JOGL display which does the 2d VRAM -> screen blit. This may speed up OS-X which used to be slow too, but I haven't checked in a while.

P.S. I really want people to work on this, so I want it out there (I don't even really care about cleaning up some of the uglier code now), I just haven't had much inclination to work on software outside of work :-(

P.P.S. I talked to a buddy about making the website happen, so hopefully things are in motion"

» Check out this thread for updates on JPSX


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« 03. August 2008 »


Nintendo DS iDeaS 1.0.2.5 released for Linux
Posted by: Hard core Rikki at 8:19 pm CET

Another update from Lino. Version 1.0.2.5 for Linux features a couple updates to plugins, include a new WiFi plugin, the changes of the Windows build, plus the following:

Emu

  • Add Support for 2D render PlugIn.
  • Add Console Output for debugger.
  • Various bugs fixed for GUI.
Audio PlugIn
  • Varoius bugs fixed and changes for OSS support.
Wi-Fi PlugIn
  • First version of this plugin for Linux.

» Download iDeaS 1.0.2.5 (Linux)
» Check out iDeaS' homepage


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Dremcast lxdream 0.8.4 released
Posted by: Hard core Rikki at 1:36 pm CET
New release for lxdream. Version 0.8.4 sports the following updates. No radical changes to compatiblity.Nkeynes also makes available binaries for Debian(unstable) and OS X (10.4+).

What’s new

  • Fully native OS X support
  • Renderer rewrite (fixes perspective correction among other problems)
  • ALSA and PulseAudio sound drivers
  • Save states now work on x86-64
  • New translations: Spanish and Italian
  • Lots of miscellaneous bug-fixes and improvements
» Check out lxdream's homepage
Submission
by Yann71

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Misc EmuControlCenter 0.9.8b bugfix release
Posted by: Hard core Rikki at 12:47 pm CET
The folks at Camya have released a quickfix relese for their EmuControlCenter application (a nice 'emulator and rom start center' for retro and nextgen arcade, console, handheld and computer systems).
Version 0.9.8b brings a couple fixes to the earlier 0.9.8 stable release, whose full changelog can be viewed here.

» Download EmuControlCenter 0.9.8b
Thanks to ecc for the submissions in our forum


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Misc @ES public beta 6 released
Posted by: Hard core Rikki at 12:02 pm CET
@ruantec has released another updated beta for his @ES application.

Beta 6 comprises of the following changes:

  • Slider bug fixed (finally)
  • Faster slider scroll
  • Covers scroll speed ups
  • Messenger display the correct icon now (game or audio)
  • Lot of bugs that caused some emulators not to work propertly
  • Bug fixed in the covers(drag and drop from pics)
  • Bug fixed adding folders(@ES was unable to add folders with a dot in the filename)
  • Added sounds for each menu, icons, background and intro!
  • Multi-stream playing(100% complete but not used at all atm... more comming soon)
  • Speed ups in the grabbing code
  • Small fixes in the ePSXe grabbing code
  • Small fixes in the PJ64 grabbing code
  • Fixed problems switching to fullscreen(ePSXe and PJ64)
  • Shortcuts added (for use with TV-Cards Remote control)
  • Gamepad support (complete but not 100% implemented due the lack of time)


The following shortcuts are now available.

ALT+P = Play
ALT+N = Next song
ALT+B = Last song
ALT+R = Scroll forward
ALT+L = Scroll back
ALT+X = Select item
ALT+Q = Quit(buggy)
ALT+Up = Up(console menu)
ALT+Down = Down(console menu)
ALT+S = Switch emulators(pSX, ePSXe etc.)
ALT+Y = Back to previous menu
ALT+F = Fullscreen/Back to normal
ALT+1 = Call Consoles menu
ALT+2 = Call Albums menu
ALT+3 = Call Video menu
ALT+ESC = exit emu(or just press ESC as always)
ALT+M = Gamepad mapping(not complete yet and therefore not fully functional)

CTRL + W will bring up the Emulators menu tabs. (This will not work in fullscreen mode yet )
CTRL + E will hide them again

Right mouse-click on any cover to use the slider.

New added skin sound info:
Add a folder called "Sound" and store your audio files in .mp3 format there.. doing that your skin will have custom sounds for almost every menu aswell as background and intro sounds.
A sample can be downloaded here

Note from @ruantec:
"Last but not least I would like to announce the @ruantec´s forums... First of all I want to make clear that by no means I am leaving the NGemu forums.. The new forum will also hold personal projects that am planning for my future as well as @ES of course so stay tuned "

» Download @ES beta 6 from here
» Download the @ES soundtrack here
» Check out @ruantec's forum here here or at NGemu
» Visit @ruantec's websites here or at NGemu 


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« 26. July 2008 »


Nintendo 64 Sign of live from PJ64
Posted by: Bobbi at 4:41 am CET
After roughly a year of silence from the N64 emulator Project64, there has now been a new post over at the official homepage, to announce some changes - take a look at the whole post:

The project has been on hiatus for a little bit, well probably about a year! With the payments, I have found another company to try. I have re-enabled the donation page to see how they work out.
The account creation process is not automatic so I will have to create the accounts by hand.
I still have a busy life, things have not slowed down. My wife is now currently 8 months pregnant. If this payment method works,
then I will over the next few months look at doing some work on improving the site.
Then I will get back to the actual coding of the emu, where I am sure everyone of you would like me to be.

Interrested? Check out the official PJ64 homepage for more details. A big thanks to Luzifer (the user!) for the news.


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« 21. July 2008 »


Gamecube nJoy 0.3 & Dolphin SVN r50 released!
Posted by: Chrono Archangel at 7:40 pm CET
Falcon4ever, over in this thread, has released a new version of his input plugin for Dolphin. At the same time he made his plugin open source by adding it to Dolphin's repository. (which you can find here).

This release adds multi-pad support and he was nice enough to compile a fresh build of Dolphin also!

*Note*
NGEmu will only update the download when significant changes are made to the SVN. However...
Nivalis, a member of Emuforums, is trying to keep track of most major SVN changes and is offering precompiled builds to download here. Please keep in mind that these can be buggy! Enjoy :)

» Download Dolphin SVN r50 x86 with nJoy 0.3 now!
» Download Dolphin SVN r50 x64 with nJoy 0.3 now!
» Check out Google code Dolphin page for more information.


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« 20. July 2008 »


Dremcast Makaron Test 10/1
Posted by: Bobbi at 6:19 am CET
A new beta version of the dreamcast emulator Makaron has been released recently. After the previous versions have been rather unstable, it seems that this version has now been built with stability in mind again. Let's take a look at the changes:

T9/4 and T10 were rather unstable but this time around I'm more happy with both GD and DMA code. It's not just bugfixes though, there are several new features in this version:
- support for VMU sounds
- improved Z-buffering
- fully functional DSP
- experimental anisotropic filtering

DSP is enabled by default. It might slow down things a bit, though (as usual) if you have a fast C2D you won't notice it. I'm really considering running whole AICA on separate thread now by the way, so it should improve in future for multi-core systems.
Please note that there's a slight slowdown noticable (in audio) when sequenced music is being played, in all Makaron versions released so far. This is sort of design flaw (and due to rather demanding hardware setup) and will be someday corrected.

Anisotropic filtering is too enabled by default, to 8x - it will be scaled down if your card can't support such mode. This will only be a problem for those cheap cards that support AFx8 but are very slow at it, in this case you might get quite a performance drop. If this becomes an issuse I'll tell you how to disable AF :)

» Go ahead and download Makaron Test 10/1 now
» Check out the developers blog for more screenshots and information.


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Gamecube DSP HLE audio plugin for Dolphin
Posted by: Bobbi at 5:19 am CET
After the recent Dolphin update, an update for the highly compatible DSP HLE plugin has been released as well. Using this update, compatibility in lots of game will increase a lot and many game will get in-game.

No release notes or anything else have been published together with this release, so if you had issues with a game before, just go ahead and give it a try again using this new version.

» Download the DSP HLE plugin for 32-bit OS's now or
» Download the DSP HLE plugin for 64-bit OS's
» Check out Google code Dolphin page for more information.


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Gamecube New Gekko beta for N'Sider members
Posted by: Bobbi at 4:54 am CET
Better late than never: Over at the Gekko homepage, a new beta version of this gamecube emulator has been announced for N'Sider members. If you haven't heard of N'Sider yet, it's a support program for the developers, which in exchange for a small donation gives you lifetime access to all private betas.

Let's take a look at what has been posted together with this release:

The new 0.2 beta is out for the N'Siders. Note, awhile back the forum had the database cleaned up and some N'Sider accounts were deleted. If you signed up and find that your account is now missing, please recreate your forum user then email or private message me with the email address you used for the PayPal payment. Once I confirm the email address I will add you back to the N'Sider area and you will have access to the beta.

If you sign up for the N'Sider area, outside of the above group of people, you will have to wait until the next release to get a copy.

So if you already donated, time to head over to the Gekko homepage. If not, you might seriously consider it to get future versions of this nicely developing emulator!


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« 17. July 2008 »


Playstation Portable A new PSP emulator: Jpcsp
Posted by: Chrono Archangel at 8:50 am CET
The famous shadow from PSXC2 along with 'mad' have started working on a PSP emulator in Java! There is not much info and no releases yet, but you should definitly keep an eye on this project.

Looks like the PSP emulation scene is really kicking off. Can't wait to see more progress!

» Check out Jpcsp's project page!


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« 14. July 2008 »


Gameboy Advance VBA-M SVN 583 released
Posted by: Bobbi at 2:26 am CET
The VBA-M team has released yet another update to their emulator. If you haven't heard of it yet, VBA-M is based on the VisualBoy Advance source code and aims to add all the functions from other mods into the emulator plus fixing other bugs.

Here is what has been changed in the current version:

  • Made the option "File->Load Game->Do not change battery save" work for GB/C games as well as GBA games in the Win32 port (Spacy)
  • Fixed building in GTK port (bgk)
  • Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter in the GTK port (bgk)
  • GBC battery fixes in the core (chrono, Squall Leonhart)

» Download VBA-M SNN 583 now.
» Check out the project page for help and support.


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« 13. July 2008 »


Gamecube Dolphin SVN R5 source released!
Posted by: Chrono Archangel at 9:05 pm CET
The Dolphin team decided to go open source!

We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0. You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code.

A few new features are included: 

  • New OpenGL graphics plugin by zerofrog
  • Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
  • Much faster JIT in 32-bit, slightly faster in 64-bit 
  • Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote) 
  • Some more I forgot about right now, see them as bonuses..

With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI. We'll release some new official builds soon, too.

Compatibility has not increased since the last release, but speed has in many cases. Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility.

If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying.  Have fun, / ector & F|RES

My buddy Falcon4ever compiled the source and I thought I'd share it with you guys. THESE ARE NOT OFFICIAL!

» Download Dolphin SVN r5 x86
» Download Dolphin SVN r5 x64
» Check out and post your screenshots in this thread


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Nintendo DS NeonDS v0.2.1 released
Posted by: Bobbi at 2:14 am CET
Another update of the highly active NDS emulator NeonDS has been published today. This version is just a bug fix version for users who experienced issues with ATI cards - here is the change log coming with v0.2.1:

Rendering problem on ATI card is fixed. If you are using ATI cards, select "ATI" in the settings dialog "rendering method" option.
When limit60fps options is enabled, the emulator will auto skip frames in order to have smooth gaming on slow computers.

Great to see such an active project - now I'm really looking forward to sound being added to this neat emulator!

» Download NeonDS v0.2.1 now.
» Check out the official homepage for more information.


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« 12. July 2008 »


Playstation Xebra 07/12/2008 released!
Posted by: Chrono Archangel at 11:12 am CET
 Dr. hell released a new version of his PlayStation emulator. Small fix was made:

CD: GetlocL was fixed.

» Download Xebra 07/12/2008 right here on NGEmu!
» Visit the Xebra webpage (Japanese)


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« 05. July 2008 »


Playstation 2 LilyPad v0.9.2 released
Posted by: Bobbi at 8:07 pm CET
Seems like a good day for plugin releases: Over in this thread, ChickenLiver released an update to his excellent PS2 pad plugin LilyPad, v0.9.2. Packed with tons of features, this one is mostly a bugfix release to resolve some of the issues with the last version - let's take a look at the change log:

  • Bug that, when mouse mode wasn't set to disabled, slowed PCSX2 window resizing and could cause crashes fixed.
  • Added "1D" force feedback option.  Some devices need it checked for force feedback to work, others won't work properly with it checked.  Also added a 2D option, but as of yet, doesn't seem to help anybody.
  • I now initialize DirectInput devices later in the process of starting the emulator.  Seems to get around some occasional issues with devices not being initialized correctly.
  • Added a workaround for large fonts appearing in configuration screens when Windows display settings are messed up.
  • Quitting with Alt-F4 should no longer change the skip mode.
  • Whammy up/down buttons added to guitar page.
  • "Sensitivity" label replaced with "Vibration" when dealing with force feedback.  Also a couple even more minor changes to the interface.

Looks like this plugin has grown into one of the best around - great work on this release. Now if this just had a proper name ...

» Go ahead and download LilyPad v0.9.2
» Leave your experiences with this new version over in this thread.


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