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Monday, 14 February 2020
All I can say is that I'm amazed. After only 10 months, we already topped half a million visitors.And yep,
you heard right, we're already 10 months old. PSXEmu, formal the bleem! support page on
EmuHQ started sometime in may 1999 (nope, I don't know
the exact date any more). Our 500.000th visitor was CDBurnout, member of another bleem! fan page called
Extremebleem (small advert =P), we'll think about
sending him a price. BTW, for all of you who wondered what the correct answers for the contest were :
- Before bleem!, Randy Linden did Doom for the SNES and Dragon's Lair for the Amiga
- Bleem!'s 1.0 release was on the 5/15/1999
- Emus running commercial games are AdriPSX, bleem!, PSEmu Pro, Psyke and VGS.
The winners will be contacted soon ! And thanks again for all your support !
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Segu updated his page with news on the progress of
his cool new utility PSmplay. Now there's a manual available and he also discovered some bugs :
- Color mode detection.
It doesn't become proper pixel format at the time of the 16bit color. Use the 24bit or 32bit color
mode if there is a problem
- IKI format.
A decision sentence was mistaken
It is repaired in the next version. (maybe)
To get some more informations in the manual or to get PSmplay, head over to
segu.psxemu.com.
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There've been quite many articles in game magazins in the past few weeks, here's another one fromForbes. Although the title may be a bit confusing (it's namedDoomed =P) it's not a bad article. A part from it reads as the following :Bleem's $29.95 bit of code has challenged Sony's $7.4 billion videogame empire. The Play-Station has sold more than 25 million units in the U.S. since its release in 1995, giving Sony two-thirds of the console hardware and software business. One would think Sony would love for its games to run on the even more ubiquitous PC. But if PlayStation games could be played on other platforms, Sony would find it harder to justify its estimated $10-per-game licensing fee, its juiciest profit stream. Right now developers pay nothing to Microsoft to write a Windows game, so why should Sony get paid $10 if it runs on somebody else's hardware? Check out the whole article here.
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The PCSX homepage today posted a small update on the progress of this new emulator, which hasn't seen a firstrelease yet.Right now the pcsx team is working a new dynarec core that will make things much faster.In the mean time,there have been many bug corrections and an attempt to raise the compatibility. You can check out the PCSX homepage here. Shadow, one of the coders, alsowanted to know if people want to see a release with less compatibility soon or one with more compatibility a bit later, so check out theirmessage board to vote on that. Thanks to Ben-J for the notice.
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