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1) Who are you and where are you from ? |
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shadow : I don't wanna expose myself. The one that need to know me they do :P
NoComp : I am NoComp, and I am from England.
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2) How did you get involved with emulation ? |
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shadow : Well i wanted to code something and one day i discover psemu pro. I like the idea of a psx emu so i start my own one.
NoComp : After writing a (bad) GPU plugin for PSEmu Pro, I got more and more involved in emulating various hardware.
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3) What do you think of the current status of the emulation scene ? |
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shadow : Emuscene is going worse every day. However emus like mame keep it alive.
NoComp : I don't follow every side of it. I agree with shadow mostly, but I think PSX emulation is going well.
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4) How do you see the emulation scene now, and how do you think it will progress in the current months ? |
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shadow : I quess it would be quite interesting if we see tries for a DC or psx2 emus.
NoComp : There is some interesting new hardware to be emulated, and some promising PSX emulators. I think it could be very interesting, and maybe quite different to how it's been in the past.
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5) What do you think of the recent law suites against Connectix and bleem, inc. and how do you think they will affect the emulation scene ? |
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shadow : First i don't agree with the commercial emulators. Emulation need to be free. However programmers have done a respect work. As it seems so far only commercials emus got suites the emu scene have nothing to afraid.
NoComp : My feelings are the same. I don't think commercial emulators should be treated as part of the 'Emulation Scene' which in my oppinion should be reserved for hobbyists.
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6) How did your current project get started ? |
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shadow : One day NoComp appears to me and said "Hey i am making a psx emu. Wanna help?". So we got started and the project progressed very fast.
NoComp : I was making an N64 emu, and a friend of mine said to me, "Why don't you try to make a PSX emu? They can't be too different.". I looked into it, and things were going well, so PCSX was born. A bit later I met shadow, and we both continued the work.
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7) What's the status of your current project ? |
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shadow : Well pcsx now have Dynarec that is pretty fast (NoComp have finish it before he quits project (thanks NoComp0r :P) also a still bit buggy d3d GPU, a nice debbugger, some gte (over 50%),also pads is working and cd-rom have start the last days althought not much work on it as we have to fix some of other stuff yet.
NoComp : All of the above, and some good compatibility.
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8) What can we expect from your project in the future ? |
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shadow : Finish pad emulation with a nice joystic and calibration support :) work some more on the cd-rom and insert an working SPU code into the PCSX. We think that we can have some games playable by the end of next month (maybe later, sooner who knows ;P).
NoComp : The above should be the short term future. The rest is not up to me any more :(.
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9) What do you see as the underlining factors for successful emulators or emulation projects ? |
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shadow : women :)
NoComp : hehe.. can't argue with that :). Also you need some good coders, and either lots of determination, or shadow to tell you to work ;).
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10) Any final words to the 1000s of readers awaiting every new release of your emulator ? |
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shadow : Believe on it and hey we just do it for hobby :P
NoComp : I have always wanted PCSX to be very advanced before a release, and I think shadow will stick with this idea , so hopefully the first release will impress.
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